Chapter 183 The game is online
After winning Qianlong and receiving the free rune stones, he decisively chose the lottery.
As an African chieftain, winning Qianlong is a good sign of his luck. He has never won another drink when buying drinks since he was a child. Can he draw a useful card in 10 consecutive games this time?
Ying Qianlong stared at the screen of his mobile phone. A burst of purple light flashed, and Ying Qianlong shouted excitedly: "Fuck! I also got a purple card."
Not only did he win Qianlong, everyone else in the company who participated in the test drew purple cards and happily replaced them into their own lineups.
Xu Jiale smiled and said nothing.
Everyone can draw purple cards, this is actually set.
The first time you draw ten consecutive cards, you will definitely get a relatively good purple protagonist card. There is no difference at all between the African Chieftain and the European Emperor.
However, if you draw ten consecutive draws later, there will be a certain fluctuation in the probability. Although there are guaranteed purple cards, there will be a certain chance of drawing monster purple cards such as Ambassador, Death Knight Rivendell, and Mayor. There is no cultivation.
the value of.
If the cumulative number of ten consecutive draws reaches a certain number, some rare cards will definitely be released.
This kind of card drawing idea has been fooled in the past life.
Take the game Genshin Impact as an example. There were two novice draws at the beginning. For the first time, a character that was easy to explore the big world was released, allowing players to continue playing in this game.
Each subsequent card draw increases the probability of getting a gold card. When the draw exceeds 70, the probability of getting a gold card will double to more than 80%.
These are all routines, and they are the same in "My Name is Ne".
In the first ten draws in a row, if the player cannot draw good cards, there is a high chance that the card will be lost.
Therefore, adjustments must be made to this when drawing cards for the first time. The overall drop probability of the ten consecutive draws must be increased, and there must be a drop package that will definitely contain the purple card of the protagonist.
In the following ten consecutive draws, the speed at which players obtain runestones will slow down, and good cards must retain their value to return to normal probability. Players must recharge if they want to get more good cards.
For some local tycoons who have invested a lot of money, some guarantees will be set up so that the money they spend can basically be worth their money to prevent some non-Emirati tycoons from being dissatisfied. This is basically the potential of domestic card mobile games.
rule.
Xu Jiale told Luo Fan these rules in his previous life. This time it was Luo Fan who taught Xu Jiale. Xu Jiale was shocked by Luo Fan's ideas. He perfectly implemented Luo Fan's ideas in "My Name is Ne".
Of course, what Luo Fan told Xu Jiale about drawing cards is not absolute.
For example, there was a mobile game called "Onmyoji" in the previous life that was more willful and did not take advantage of this set of rules.
There is no guarantee in drawing cards in "Onmyoji". Whether you can draw SSR depends entirely on your face.
The reason why "Onmyoji" feels like this is, to put it bluntly, because the quality of this game itself was too high at the time, so it is fully qualified to do this.
Therefore, in the early stages of the game, phenomena such as first selling and drawing numbers will only occur, and it is not a problem. The quality of the game is good and can be broken.
The current 3D art level of "My Name is Ne" is still far behind "Onmyoji". It's not that Xingyuan can't make a game of the level of "Onmyoji", but the current player's hardware can't keep up.
A game on the level of "Onmyoji" will have to wait until at least 2015.
In current domestic card games, all you need to do is play the three-axe game well.
The so-called domestic card game Sanbanax was proposed by a senior executive of the pig farm in 2016. Simply put, it is:
First, use IP to attract players into the game, and demonstrate card capabilities through high-level card battles.
Then a concise novice guide is used to introduce the gameplay, and a variety of gameplay methods are used to eliminate players' aesthetic fatigue.
Finally, in the early stage, resources are sent wildly so that players can draw good cards, and good cards can crush dungeons to give players a sense of growth.
Such a set of punch combinations, basically within 2 hours, can give players enough pleasure in the game and allow players to identify with the virtual property in the game.
This sense of satisfaction and recognition of virtual property will encourage players to continue playing online the next day and pursue better cards.
If you want better cards, you have to spend money.
As long as you spend more money and draw good cards, most players will find it difficult to control themselves from recharging a second amount of money after experiencing the pleasure of recharging.
And those players who don't recharge will be itchy when they see the benefits they can get by recharging money, and try their first small recharge.
As long as these two types of players account for enough of the total number of players, the profitability of the "My Name is MT" mobile game can be guaranteed.
To put it bluntly, the way "My Name is Ne" makes money is to attract players through IP.
The better the IP, the more players it attracts and the more loyal it is, the larger the player base of the game will be.
Then rely on the operation method mentioned above to let players earn money.
In this model, the size of the players = the profit of the game.
This theory has been put into practice in many games in previous generations, and "My Name is Ne" is also a game developed entirely based on this theory.
Luo Fan is not worried at all about how the game works. What he is most worried about is that players are unwilling to pay for it at this time.
After all, players’ consumption concepts are difficult to change. If most players are unwilling to pay for value-added services, and there are too few local tycoons to effectively stimulate other players to recharge, then it will be difficult to increase the monthly revenue of this game.
The first test that lasted for two weeks soon ended. Xu Jiale summarized the bugs that appeared in the first test and made modifications, and then released the internal test.
Most of the closed beta players of "My Name is Ne" are people from Xingyuan's internal public relations group.
In addition, Xu Jiale also issued an additional 300 internal beta activation codes.
There are 100 Xingyuan’s official websites, 100 Xingyuan’s official Weibo accounts, and 100 Xingyuan’s small website accounts.
This can also be regarded as a warm-up for the launch of "My Name is Ne" in advance.
The internal beta lasted for a whole month. During this month, various videos and pictures of "My Name is Ne" have been uploaded to the Internet.
Now is the time when "My Name is MT" is very popular. Many people have seen such a restored game, and many people have expressed their expectation for the game to be launched.
Xingyuan seized the opportunity to announce at this time that the game will be released on October 5th.
Xingyuan then launched an overwhelming propaganda campaign.
Today, Xingyuan has become a leading company in domestic mobile games, and every move they make will attract a lot of attention.
After the major media learned that Xingyuan was going to release a new game, they rushed over like sharks smelling blood and rushed to report on it.
For a time, the news about the upcoming release of "My Name is Ne" swept the entire Internet, raising the expectations of many game players infinitely higher.
Chapter completed!